#pragma once 


#ifndef __CONTROL_H_
#define __CONTROL_H_

typedef enum
{
	STATE_UNKOWN,
	STATE_RUNNING,
	STATE_PAUSE,
	STATE_STOP,
	STATE_GAME_OVER,
	STATE_MANUAL
}GameState;

void control_gameloop();
GameState control_getstate();
void control_setstate(GameState st);

#endif
